shader studies

Realtime fragment shader studies built from distortion fields, repetition, raymarching, phase shifts, and motion.

sonoma

Raymarched field study using periodic distortion, folded surfaces, and depth-based color.

groove tunnel

Log-polar tunnel study with oscillating interference bands and recursive depth.

sparkle lattice

Pulsing lattice study built from star fields, phase offsets, and soft radial falloff.

tie dye

Complex-plane transform study with recursive color bands and warped coordinates.

polyrhythm

Raymarched pendulum-ring system with layered timing, color drift, and moving light.

brutalist

Monochrome corridor study built from repeated field deformation, depth fog, and hard light.