sonoma
Raymarched field study using periodic distortion, folded surfaces, and depth-based color.
Realtime fragment shader studies built from distortion fields, repetition, raymarching, phase shifts, and motion.
Raymarched field study using periodic distortion, folded surfaces, and depth-based color.
Log-polar tunnel study with oscillating interference bands and recursive depth.
Pulsing lattice study built from star fields, phase offsets, and soft radial falloff.
Complex-plane transform study with recursive color bands and warped coordinates.
Raymarched pendulum-ring system with layered timing, color drift, and moving light.
Monochrome corridor study built from repeated field deformation, depth fog, and hard light.