vectorshader v20.8.67 v21 candidate
SVG compiler, shader generator, and acceleration lab. The SVG preview stays original; grid proof and validation can use approx-normalized geometry.

Output

Framing and shader output readability.

Output

Controls how the final shader is framed and how much readability-oriented cleanup happens after compilation.

Curve Fitting

Curve fidelity versus shader size.

Curve Fitting

These controls decide how aggressively cubic paths are simplified before emission. Higher fidelity generally means more code.

Grid Acceleration

Tile-based replacement for safe regions.

Validation Status

Pass 1 applies immediately. Pass 2 validates against a no-grid reference preview when enabled.

Grid Acceleration

Grid acceleration owns proof, validation, and ordered-cover bundling. The SVG preview is only visual reference; it is not the proof raster.

Early Out

Front-to-back renderer shortcuts.

Early Out

Early out is separate from grid acceleration. It changes how the main scene renderer resolves front-to-back work before the normal shader path finishes.

Diagnostics

These controls do not change the normal render path. Keep them out of the way until you are debugging a classification, validation, or resolver bug.

Probe and validator actions stay available here, but they are not part of the normal working set once the engine is stable.

Diagnostics Actions

Hidden by default. These are debug-only utilities for probing validator behavior and copying internal state when something breaks.

Original SVG preview. This pane is for visual reference only; grid proof and validation run separately.
1
LOC: 0 | chars: 0 scene 0 -> 0 | compile 0.0ms
Shader sim idle Cost idle
1