Controls how the final shader is framed and how much readability-oriented cleanup happens after compilation.
These controls decide how aggressively cubic paths are simplified before emission. Higher fidelity generally means more code.
Pass 1 applies immediately. Pass 2 validates against a no-grid reference preview when enabled.
Grid acceleration owns proof, validation, and ordered-cover bundling. The SVG preview is only visual reference; it is not the proof raster.
Early out is separate from grid acceleration. It changes how the main scene renderer resolves front-to-back work before the normal shader path finishes.
These controls do not change the normal render path. Keep them out of the way until you are debugging a classification, validation, or resolver bug.
Probe and validator actions stay available here, but they are not part of the normal working set once the engine is stable.
Hidden by default. These are debug-only utilities for probing validator behavior and copying internal state when something breaks.
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