Shader Studies
Fragment shader studies built from field distortion, repetition, raymarching, and motion. Six real-time browser previews are collected as a compact shader gallery.
I start with simple rules, push them until a strong visual structure appears, then remove whatever weakens the read. Motion is part of the material; the still frame has to survive on its own.
Selected shader pieces, event visuals, browser-based graphics, and custom image tools.
Fragment shader studies built from field distortion, repetition, raymarching, and motion. Six real-time browser previews are collected as a compact shader gallery.
Realtime procedural transition visuals created in Godot for a fanmade Hatsune Miku concert. Built as short stage-ready loops, then rendered out for stable playback in the final edit.
Catalogue of fragment shader art and studies. Includes interactive uniforms, looping pieces, and isolated effects such as tiling and whorls.
Small visual utilities for drawing, tracing, conversion, and shader export workflows.
A browser drawing tool for tracing reference images and exporting clean SVG source material.
A vector-to-shader converter for preserving SVG structure as realtime shader logic.
A pixel animation editor that turns frame-based pixel animation into shader logic.
Focused visual work across shaders, event loops, web pages, and small image tools.
For shader visuals, event loops, web-based graphics, or small visual tools.