I start with simple rules, push them until a strong visual structure appears, then remove whatever weakens the read. Motion is part of the material; the still frame has to survive on its own.

Works

Selected shader pieces, event visuals, browser-based graphics, and custom image tools.

Three-panel preview of realtime shader studies

Shader Studies

WebGL / fragment shaders / realtime image systems

Fragment shader studies built from field distortion, repetition, raymarching, and motion. Six real-time browser previews are collected as a compact shader gallery.

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Preview image for Hatsune Miku concert visuals

Concert Visuals

Godot / realtime procedural transitions / stage playback

Realtime procedural transition visuals created in Godot for a fanmade Hatsune Miku concert. Built as short stage-ready loops, then rendered out for stable playback in the final edit.

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Preview image for Godotoy shader work

Godotoy

fragment shaders / looping systems / image studies

Catalogue of fragment shader art and studies. Includes interactive uniforms, looping pieces, and isolated effects such as tiling and whorls.

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Tools

Small visual utilities for drawing, tracing, conversion, and shader export workflows.

TracerBoard

A browser drawing tool for tracing reference images and exporting clean SVG source material.

VectorShader

A vector-to-shader converter for preserving SVG structure as realtime shader logic.

PixelShader

A pixel animation editor that turns frame-based pixel animation into shader logic.

Available for

Focused visual work across shaders, event loops, web pages, and small image tools.

  • Shader-based visuals and loops
  • Event, DJ, and music visuals
  • Web-based visual pages
  • Experimental graphics and visual identity assets
  • Small custom visual tools or prototypes

Contact

For shader visuals, event loops, web-based graphics, or small visual tools.

hello@czumiu.com